A few games, like WipEout HD, manage to render everything in full HD and at silky-smooth 60 frames every second. It will be what we already have, but a lot better."įor the less technically-minded, what Carmack is saying is that the current generation has difficulty rendering everything in full HD at a high frame-rate. If you take a current game like Halo which is a 30 hertz game at 720p if you run that at 1080p, 60 frames with high dynamic frame buffers, all of a sudden you've sucked up all the power you have in the next-generation. It will let us do everything we want to do now, with the knobs turned up. In many ways I am not all that excited about the next generation. "Any creative vision that a designer could come up with, we can do a pretty good job representing on current generation and certainly on PC.
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